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ANIMATION

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Performance 

(Animatic) 

When machines around the city start going haywire, a young hero sets out to prove themself in the public eye by defeating the mechanical menace.


Role: 

All aspects

Full storyboards for this project can be found in the "Story" portfolio

Only Love

​A short about love, liquor, and loss. Made with a team of 12 using Maya.


Role:

  • Character designs and turnarounds

  • Texturing/UV mapping (Liquor store, clothing, character skin)

  • Some storyboards


Team Members:

  • Mike Solovykh - Director

  • Veronica Chen - Producer

  • Emilee Chen, Kelly Cho, Casey Curry-Wilson, Ricky Herrera, Jessica Jacobo, Oliver Jek, Zeferino Rincon, JS Wu, Kyle Zhou

Wall-Less

What if all walls disappeared?

Made with a team of 5 in 1 day for the annual 24-Hour Competition


Role:

  • Project manager

  • Animation (Purple character)

  • Storyboards


Team Members:

  • Jessica Jacobo - Animation (Bird scene), character coloring

  • Bernadette Parina - Animation (Fight scene), sound mixing

  • Yuan Zhou - Animation (Bathroom scene), backgrounds

  • JS Wu - Animation (Mime scene), backgrounds

zGlue

Company Video

An AfterEffects animation explaining the chip technology utilized by zGlue Inc.


Role:

  • Storyboards

  • 2D Assets creation (Photoshop/Illustrator)

  • Animation (AfterEffects)

GAMES

Private Eye of Horus

Osiris has been murdered, and his son Horus must avenge him! Private Eye of Horus is a retelling of ancient Egyptian mythos, except in the style of...film noir and mirror puzzles? Interrogate suspects and uncover the truth in this murder-mystery game.

Game Type: Puzzle RPG (Made in Unity)

Role:

  • Director and Creator

  • Visual development, cutscene animatics, character art assets

  • Story writing and dialogue


Team Members:

  • Chris Zhang - Programming, puzzleboard art assets

  • William Watkins - Programming, puzzle design

Web build still in development. Windows Prototype downloadable here.

Ambassador

You wake up in the medbay of a ship at sea. You don't know who you are or what your role is, but a young cartographer is excited to introduce you to the crew. As you talk to your shipmates, pieces of the narrative start coming together.

Game Type: Visual Novel (Made in RenPy)

Pong-style Minigame (Made in Unity)

Role:

  • Director and Creator

  • Visual development, character sprites, backgrounds (thumbnails, color, cleanup)

  • Story writing and dialogue


Team Members:

  • Jessica Jacobo - Programming

  • Yuan Zhou - Background art assistance

"Iron Volley" Pong-style mini-game playable here.

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